Get Oiled Up and Ready for Super Street Fighter IV's Final Character Reveal

At last night's exclusive Fight Club in San Francisco, we finally officially revealed Hakan as the final new character in Super Street Fighter IV! We have brand new art, trailer, gameplay video, and screenshots for you all to enjoy after the break!
A newcomer to the Street Fighter universe, Hakan is an oil wrestler hailing from Turkey. Using lubricant to assist in battle, Hakan has some of the most insane moves and Ultra combos in the series.
The follow up to one of Metacritics highest-rated games of 2009, Super Street Fighter IV will hit the Xbox 360 and PlayStation 3 on April 27 with 10 new characters, new Ultra combos, new stages, the return of bonus rounds, beefed-up online modes (including the free Tournament Mode DLC after launch) all for a budget price of $39.99.
Secret GDC Street Fighter Action Streaming Tonight!
Unity
is oiling
up to slide downtown for a secret Street
Fighter event in honor of GDC
2010.
Although it's going down in an undisclosed location, we're going to try and stream out some of the action on our ustream channel starting around 6:30pm PST.
They won't let us take direct feed of the action, but there should be some good shots of the room with a few famous Street Fighters and games-industry neer-do-wells cruising around, and I'll try to bust a few shoryuken FADC -> Ultra on the iphone. Plus who knows what could "slip" on there--anything can happen live...
Super Street Fighter IV Dev Blog: Dudley!
The Super SFIV devs are back with a new blog talking about the new king of Super Street Fighter IV: Dudley. They talk about the secret to his charm, his new moves, his Ultras (you're all going to be hit by so many Corkscrew Crosses you'll cry!) and of course throwing the rose! Credit as always to SRK's Azrael, and hit the jump for the full piece.
--
Hello everyone. This
is Tsukamoto.
This week I'll be
joined by director Okada and the head battle planner
Sano, as we talk about the last of the new characters
from SF3 - Dudley - and things ranging from how he was
chosen and what not.
-- First off,
please tell us why Dudley was chosen to be added in the
game.
Okada:
He was chosen for SFIV
because a lot of the development staff were really
passionate fans of him, and he is extremely popular
overseas. He is so popular that when producer Ono went to
Europe to get opinions about the next installment of
SFIV, he was consistently asked or requested for Dudley
to be in the game. Also, we had a lot of requests from
overseas fans to see the dream match-up of Dudley vs
Balrog.
-- Is being a boxer the secret
behind his popularity?
Okada:
Dudley's stylish boxing fight
style is definitely very popular. We also feel that with
his high approval rating in Europe, many Europeans want
to support a fellow countryman.
--
What do you think is Dudley's charm?
Okada:
His character charm from SF3 was
to read the opponent, get in on his terms, and then take
away their life in a flash - good rushdown power. Another
part of his charm is that his attacks are very strategic.
For example, Dudley has a lot of feint-type moves. He can
get in close and counter his opponent's throw attempt
with at attack. He's also got moves that are for the sole
purpose of getting in close. If you are good at reading
your opponent, then he becomes a very strong
character.
-- Does Dudley play the
same in SSFIV?
Okada:
Yes, we have emulated Dudley's "hit and run" style
as well as his fight style of getting into those open
spaces from SF3.
Sano:
Yes, his ability to control distance through various
movements hasn't changed. For example, with his "Short
Swing Blow" he moves back for a moment and evades his
opponent's attack before launching his own - if you can
use this well you can get in your opponent's face in an
instant and really mess with them. Also, we brought back
his "Thunder Bolt" from 2nd Impact, which can surprise
people up close. Dudley also has plenty of target combos,
so finding a way to get in close and utilize them will be
one of the keys to victory.
-- How
did you bring about the feel of Dudley?
Okada:
As Dudley is Mr. Gentleman, we
included some gentlemanly components in his motions. His
image is that of an orthodox boxer, who wastes no
movements.
Sano:
Even
though he's a fighter, he doesn't have that gritty Street
Fighter feel, but more like that of a sports athlete. You
won't find him fighting in the back alleys - he's got a
strong sense of sportsmanship, and he is always polite.
Okada:
For boxers, of
course we already have Balrog, but Dudley and Balrog's
fight styles are completely different. Balrog just
charges in like a rampaging bull*, his attacks are
straight-forward and he's in your face, while Dudley is
more of the "dance like a butterfly, sting like a bee"
type, who focuses on footwork and keeps his distance. So
Balrog wants to just land powerful single blows, while
Dudley wants to use his footwork to hit multiple target
combos and eat away at your lifebar.
(*Remember that Balrog's name in Japanese is Bison -
so this is sort of in reference to that.)
-- Has he lost any moves?
Okada:
He's got all his moves
from the SF3 series. As Sano mentioned before, he also
has the "Thunder Bolt". Personally, this is a move I
wanted to see come back in this title, so I asked the
designers and engineers about it and now its
back.

--
What kind of move was the "Thunder Bolt"?
Okada:
If you use it when the
opponent least expects it, I think its a fairly useful
move. Also, it does pretty good chip damage, so I think
it'll be good to finish off near-dead opponents.
Sano:
"Thunder Bolt" is one
way to really throw your opponent off-guard. Use it
immediately at the start of the round to have your
opponent moving at your pace, and then use it with good
timing to really throw off your opponent's spacing.
-- As the ultras are selectable this
time around, tell us about the features of both of
his.

Sano:
First lets talk about the
"Corkscrew Cross". The first hit doesn't have a whole lot
of reach, but you can use it within combos. It has a lot
of various uses - for example, after launching an
opponent from EX Machine Gun Blow, or after an anti-air
from a high position.
Okada:
We've made this "Corkscrew Cross" in this game as a
different version of his "Corkscrew Blow" from SF3. In
SF3, the Corkscrew Blow did a lot of chip damage, had a
huge hitbox, and had very little startup, so it was a
tool with a lot of functionality. However in this title,
the Corkscrew Cross is short-range and somewhat more
limited in its usage. So that gives it a different
feeling from the Corkscrew Blow from SF3.
--
How about his other ultra, "Rolling Thunder"?
Sano:
For "Rolling Thunder",
in order for it to be able to pass through projectiles
we've given it a fairly long window of invincibility.
Since there's no parry in SFIV, this is a way of dealing
with fireball characters. So when you're taking on
fireball characters, I'd recommend this ultra!
Okada:
When Dudley has the
meter for "Rolling Thunder", this increases his mid-range
options and makes it harder for fireballers to throw that
fireball, so this is an advantage for him. Also, even if
the opponent blocks he keeps on punching, so this can
also work for chip damage kills.
-- Do you have any moves you would
recommend?
Sano:
I'm
going to go with his ducking. It lets him evade fireballs
and get in close.
Okada:
At the beginning of development, ducking didn't have
the ability to avoid projectiles. As Dudley was the first
SF3 character we added to the game, at that time we
hadn't yet decided on how to fit them into this game. So
at that time, he couldn't evade fireballs and he wasn't
very SF3-ish.
Sano:
Yes, the first Dudley was one who was based
completely on SFIV's system.
Okada:
But then during development we had
a lot of people experiment with him, and when we also
tried him out we felt that as-is, there was no point in
adding him to the game at all. So then we thought about
the Dudley that players wanted to use, and how to bring
that about, and that's how ended up with the ducking's
current function.
-- Why didn't it
go through projectiles at first?
Okada:
Ducking doesn't just avoid
opponent's attacks, it's also a dash is it not? So at
first, we worried that no one would use his regular
dashes. And that this would be unbalanced. On that note,
ducking is a move that we had to continually adjust right
up until the end.
Sano:
If we think about it, Dudley is a SF3 character that
we are trying to put into the SFIV series. So we went
through a trial and error process with him, and the
direction we settled on was to keep as much of the SF3
feel as possible. We also did this for Ibuki and
Makoto.
-- Are there any other moves you
would recommend?
Sano:
While it's not technically a move, I would recommend
his rose throw. Since this was a taunt in SF3, its formal
name is "The Rose of Victory". Okada said we absolutely
had to have this, so it was added in. Of course, that
wasn't the only reason (laughs). In order to add the rose
throw we had to add a completely new system, and it took
a lot more work than expected.
Okada:
We had proceeded without the rose
throw through the middle of the development stage, but it
just didn't feel right not to have it. The rose throw is
one of the more memorable taunts from the SF3 series, and
it's also one of the most trademark aspects of Dudley.
I'm glad we were able to get this in as a special
move.
Sano:
This was
also touched upon on Ms. Shiozawa's blog, but after
throwing the rose Dudley can close the distance on his
opponent. So its not something you can really exploit,
but its not useless either. Also, the rose homes in on
the opponent's head without fait.
Okada:
Yes, it even homes in on them
during a jump.
Sano:
If
you're in close and you time it carefully against your
opponent's jump, you can whack them pretty good. So this
can keep your opponents grounded, which is where Dudley
likes them.
Tsukamoto:
The rose only makes contact with the opponent, it
doesn't take away damage right?
Okada:
Right, it doesn't do damage. We
thought about making it do 1 point's worth of damage, but
we figured anyone who got KO'ed from the rose throw would
be pretty pissed off so we gave up on that
(laughs).
--
Who out of the existing SFIV characters would you say is
similar to Dudley?
Sano:
That's a really hard question. A SFIV character who
plays like Dudley...I don't think there is one. Balrog is
also a boxer, but their playstyle is completely
different. So for fighting style, maybe the closest would
be...Dhalsim?
Okada:
Yeah, Dhalsim's stretching arms control the
distance, and with his Yoga Teleport he can get in close
and attack you, so in that regard maybe they're kinda
close.
-- What is Dudley's best
distance?
Okada:
For
options, that would be mid-range. For doing damage, up
close.
-- Is Dudley a difficult
character to use?
Okada:
His actual controls aren't that hard. However, his
playstyle really requires a psychological warfare, so in
that sense he may be suited better for tactical players.
If you are the type who likes to do what you want to do
and hit a good combo to decide it all, maybe he's not for
you, but if you like to think "Well, in this situation
he'll do this move" or "if I do this I can irritate him
and bait out this move" - the type who really likes to
read your opponent, then I believe Dudley is right up
your alley.
Tsukamoto:
For games as well as real fights, good players are
able to utilize these mind games. If you can get caught
up in that aspect of Dudley then he'll be an interesting
character to use.
-- Last week you
also said that reading your opponent was necessary for
Makoto's gameplay - does that mean that they are similar
characters?
Okada:
Well, both characters require reading your opponent,
but how that plays out differs between then. For Makoto,
more than countering she's more about reading in order to
land her moves. For Dudley, if you make a mistake in
reading your opponent's options then they will evade your
attack and Dudley gets countered, so he has to think
about about which move he wants to make the opponent do,
or how he's going to pressure. He matches up with his
opponent's moves and then decides his, so that point is
different.
-- Do you feel Dudley
is suited towards beginner, intermediate, or expert
players?
Okada:
I'd say
from intermediate to expert. I think he's harder to use
than fireball characters, but as for the feeling of play
itself I think he's quite normal.
-- Which matchup would be the most interesting for
Dudley in this game?
Okada:
Of course, that would be Balrog!
-- Based on what we've just taked about, Dudley
seems like he'd have the advantage over the
straightforward rushing Balrog.
Okada:
Nah, they both have their
distinctive flavors, so I think it would make for a
pretty good matchup. Dudley with his light footwork and
target combos seems like he'd have the advantage, but
once Balrog starts pressuring he brings a lot of power.
So its hard to say which is better, and I think it'll
make for a good fight. If nothing else, seeing two boxers
duke it out is just cool (laughs).
Tsukamoto:
Ducking the opponent's attack
and trading blows looks really cool, and if you see your
opponent is Balrog you can think "Okay, let's settle
this!" and get really into it.
--
Do you have any final words for the players looking
forward to Dudley?
Okada:
For Dudley, same as with the other SF3 characters,
while there may be some differences here and there, we've
done our best to preserve his feel from that time, as
well as add a SFIV playstyle as well, so please look
forward to that. I'd like to new players to try out SFIV
Dudley, and even for those players from SF3 I think
you'll find a new way to play him. It'll be pretty
interesting.
Sano:
As
Okada said, we've done out best not to disturb how it
feels to control him, so I think you can play him with
the same sense you did in SF3. And of course, there's the
revived "Thunder Bolt"! If you can find cool ways to use
this, I'll be really happy!
Tsukamoto:
Including the new move, train
up and polish your moves as well as your individual
playstyle! Then take it to the ring to develop your
fighting spirit and guts. I'll also give it my
best!
Well then, we've covered the
SF3 characters over these past three weeks, and I hope
you enjoyed it. As we've been hearing a lot of opinions
about this, I think we'd better cover some of the
existing characters as well. We're just getting started
with preparations, so please look forward to it!
See you next week!
Seth talks Street Fighter (or "How Unity Ruined my Sunny Sunday Afternoon")
So... last week
Snow posted a
random interview with me blabbing about
SSFIV.
That's par for the course, but he also decided to ask you guys "what would you ask Seth if you could ask him something?" Well, many of you are already doing exactly that in the "Ask Capcom" forum, but a lot of people chimed in with some good questions in the comments.
I wanted to try and answer least a few of those questions, but then I realized I didn't have a good way to choose which ones to tackle, and before I knew it, I had spent my Sunday answering all of them. They range from potentially useful info to the downright useless, but hey--they were Unity's questions, so I did my best. If not everything is your cup of tea, don't say I didn't warn you!
--What aspect of Super Street Fighter 4 has (or will) prove to be THE innovation for the Street Fighter 4 series and the fighting game genre in general?
@Ryan: Honestly I think it will be the match recordings and the way they feed back into the community. There are lots of changes to the SSFIV mechanics, but the biggest innovation will be the chance to easily build up a library of your own matches (and those of others) while you're just playing like you normally would. So often something quirky will happen in a match and I'll think "hrm..." but then mentally skip over it because too much else is going on, or I just want to play the next match. With SSFIV, however, you can really see your strengths and weaknesses quickly if you choose to look back.
--Didn't Dudley have that goofy move where he goes
across the top of the screen in the SFIII games before
3rd strike?
@Andy: Yep, he did.
--How much for the CE? :P
@Yama: No price point or other details
yet on CE, but they're working on it.
--Who, out of the new characters in SSFIV, is the
easiest to use, and who is the hardest to
use?
@Gunslinger: Ibuki
is probably the most technically intensive, but you can
still mess around with her and have fun. Adon
is probably the most straightforward IMO.
--I noticed you have two right
hands, from the photo, do you have two left feet to
balance it?
@Gerardo:
You've obviously seen me on the dancefloor =(
--Seth, what makes Street Fighter the
best fighting game franchise on the market since it first
hit arcades in 1987?
@DiosX: I don't think SF was truly
legendary until SF2, but since then it's the character's
style, amazing control, and fireballs (I have a long
dissertation on why fireballs are so important, but
that's for another day). Beyond the game it has
one of the best communities in all of gaming, which feeds
back into the game in all kinds of great ways--it makes
the whole thing matter.
--Please convince Capcom to release Super SF4 for
PC.
Want to enjoy the game with
the best possible graphics that the consoles just cannot
handle. SF4 at 1080p with maxed out settings is just a
thing of beauty.
@megapixel3d: I'd love to see SSFIV on
as many platforms as I could, but still no action on the
PC front right now. Also this was not a question =)
--Can we install the game on ps3
so we can get shorter load times? (like sf4) and will
there be another soundtack available via
itunes?
@cjmoney: yes.
As for soundtrack, I don't know what the plans for it in
the West are yet, but itunes seems likely.
--I just got done reading the interview
& those were some really well thought out questions
that were asked. Every interview Seth does is nothing
short of the word "awesome"! The wait is literally eating
away at every fiber of my body! Come on April 27th!!! The
wait seems like it won't ever come!
As for my question to Seth about Street
Fighter.....hmm. How about this:
How does it feel to be the go-to man for anything
Street Fighter related at Capcom U.S.A? I've heard people
call you the "Mr. Street Fighter" of Capcom.
How did your background with fighting games in
general come to be? Also, what makes Street Fighter your
favorite fighting game in the entire industry? (Besides
the fact that you work at Capcom U.S.A as the Community
Manager)
@HeavenlyGamer: I'm actually shocked
at how much work there is, but I love Street Fighter, so
IMO it's one of the best jobs in the world. As
for my background, too long a story, but I started just
like a lot of people--playing SF in the arcades cause I
thought it looked cool and then I got hooked.
There are a few years at school in between that and
Capcom, but I started the same way millions of other
people did. See my response to DiosX for a few of the
reasons SF is tops in my book.
--My Question:
Do Ryu's, Ken's, and
Akuma's new Ultra's combo from an Uppercut FADC?
Comments:
Thanks for doing so
many Interviews Seth, I listen to em all and you get
asked the same questions over and over again, it's just
those few unique reveals in each one that makes them
interesting.
Thank you and please continue
your hard work.
@8ighty
6ix: Ryu: Yes, Akuma: no, and Ken: no
(at least not under normal circumstances). As
for the interviews, it's my pleasure--I am happy to do
anything I can to make SF as big a deal with the rest of
the world as it is to me.
--Will
he actually read these questions?...damn! Did I just
waste my question? If you'd be so kind as to ignore the
first two blatant cries for help and a laugh, what I
would ask him is well, Do you think it'll ever be
possible to have a Street Fighter game where they include
all the fighters from every Street Fighter, up to that
point, to have an all out brawl to see who really is the
best? I guess it'd be like a King of Fighters '98
Ultimate match or King of Fighters 2002 unlimited
match.
Just wondering. I mean,
that way there can't be any real complaints from people
concerning their favorite character missing and
such.
@Adam: No, I
won't actually read these questions =)
--Seth, who is your favorite character from any
capcom fighter?
@Kevin:
Very tough question. If I had to pick just one,
it would be hard not to go with Ryu--he has such a great
mix of basic tools, and he's the archetype of all
fighting game characters--the yardstick used to measure
everyone else.
--Seth if you could
put yourself in a Street Fighter game, what would your
fighting style consist of? (Not counting Seth from SFIV I
mean actual you)
Would you rather
be in a Street Fighter game or a vs. Capcom game?
If you were on a desert island and could
take ONE game what game would that be?
@Saje: If it was based on the real me,
my fighting style would probably be a mixture of long,
boring lectures on philosophy and game balance used to
get timeouts or lull the opponent to sleep, plus a lot of
sucker punches. If it was based on how I wish I
could fight, I would probably like to be a big brawler
and throw people around.
I'm already in a Street Fighter game, so I guess I'd
go with a Versus game next :) I've always
wanted to superjump.
Desert
island fighter? It might have to be
MVC2. There's just limitless possibilites
there.
--after all this
time wat makes u come back to sf? is it the competition?
the characters? come on seth, wats the secret
ingredient?
@agentorange82: Probably a mix of the
characters and great basic mechanics. It just
feels GOOD to play, and like other classic games, that
sweet-spot feeling doesn't get old: A perfect
drive down the fairway in golf, a perfect b-run jump in
SMB, and a perfect four-fierce Guile
combo--timeless.
--To
Seth: "As a special adviser to Capcom, what is the one
biggest thing you've done that altered the course of SSF4
development or gave its mechanics an
overhaul?"
@SuckaB:
looking at one thing... that would probably be going back
to the drawing boards on the collision during SFIV
development. Going from 3D hitboxes back to the
2D hitboxes really made the game feel like a true Street
Fighter game--maybe someone else who played very early
versions of SFIV could tell you what it used to be like,
but it was much "softer."
--This
question might be too ahead of itself, and I'm also not
sure how much Seth pours into himself when it comes to
the story, because it's all about gameplay, which it is,
but...
...should Street Fighter
ever make it to the number 5, would he like to see the
series based after the events of SFIII, or still lean
right on the edge before SFIII happens?
Basically, what's the future of the SF series that
he envisions happening once the IV series has reached
it's peak?
@Truest
Strike: I'd like to see the story go past the
SFIII storyline and into some uncharted waters.
There's always time to fill in back history later :)
--Who did you main in World
Warriors? lol
@Yama:
I'd play Guile if I could get him (remember you couldn't
play same char vs same char), otherwise Blanka or
Dhalsim.
--Not SF in
general, but this refers to Hakan(or any other joke
characters)
-If Juri was a total
kick"butt" being a member of SIN and all. Why is Hakan
not related to SIN too? If he's an oil wrestler couldn't
he be releasing oil at will? And his power from his right
eye or something. [That doesn't sound nasty, specially if
your an oil wrestler] Are there surprises that we don't
know of him or is he another Dan?
@AkaRed35: Still too early to talk
about oiling up =P
--Where's
Sean?????
@star-killa:
Sean is still living it up in SF3.
--What would I ask Seth about Street Fighter? What
are his theories on the identity of Q?
@Chard: I always thought maybe Q could
be another of Bison's experiments sort of gone wrong,
kind of like a golem maybe? I thought it would
be fun if he was based on Vega (claw) DNA, except while
he got Vega's power, it came out all wrong, so he is a
hard-hitting, slow brute, instead of high-flying and
stylish, and he wears a mask to hide his ugliness, rather
than to protect his beauty.
--If you could go back in time and tell your younger
self one thing about Street Fighter (the game, the
community...etc), what would it be?
@Phillies64: I actually thought about
that a few months after I started working at Capcom (and
on SFIV). I was like "wow, my 15-yr old self
would be totally blown away!" I would also tell
myself that all those pointless internet arguments where
we reverse-engineered the entire SF engine WEREN'T
actually gonna be pointless, and would be happy to tell
little me that I'd still be able to hang out with all the
amazing friends I've met over the last decade of Street
Fighting.
--Hello, you
guys are doing a great job. My question is. With all the
sweet stuff planned for release in Europe and Asia how is
it the Capcom/Retailers came up with finger puppets for
USA?
It's nice and all, but
compared to tourney vids, movies, promo DVD, sound track,
t shirts, iPhone covers, and dlc it's kinda a SF fans
worst nightmare to not have access. Why?
@BiginitalP: different strokes for
different folks, but I know people in the US want access
to the other promo items. Not sure where the
"finger fighters" came from, exactly--they are a program
that comes out of our channel marketing dept.
--How many girls do you have
asking you out daily?
@Crazed
Spartan Hadouken: Day-to-day, that average
would be pretty close to zero. I did meet some
very special girls indirectly through SF though--I can't
complain.
--If I could
ask Seth one question, it would be, "How does he prepare
for a tournament?" He's always talking about Street
Fighter development, but we barely know him as the
player.
That's an awesome picture.
Props to the photographer.
@Evan: IMO the best tips are usually
the simplest (though most people forget them!):
1) stay hydrated. Drink
as much as you can--even more than you think you
want. It really helps with the stress and
maintaining a good physical balance. I'd
suggest resting up, but that can be really hard, while
you can always drink some more water. You
should eat something, but keep it light. You
don't want to be lightheaded, but hungry >
full.
2) practice your
core stuff. You basically need your mechanics
to be at the place where you don't need to think about
them, and they are automatic. If you haven't
done that, you create a huge amount of extra stress when
you're in the match, and it prevents you from playing the
best mind-games you can if your attention is
split. Being confident in your mechanics also
really helps overall with motivation--I could always
mentally deal with losing or being outplayed, but it was
devastating to me to know that I could have won, or
actually outplayed someone, but I beat myself by not
playing to my ability.
3) stay in the moment. Practice ahead of
the tournament, but be focused on your current
match--don't think about who you have to face next in the
bracket before you've beaten your current
opponent. Give them that respect and you won't
get caught sleeping.
--To Street or not to Street Fight?
@Supwichu: Street Fight.
--What is your all-time favorite sf
quote or taunt?
@Blaze1: Guy has
a "lose quote" in Super SFIV where he actually says
"Profound... sadness" as he gets KO'd that always cracks
me up. For win quotes, I was always a fan of
Dhalsim's "I will meditate and then destroy
you."
--My
1st question for Mr.Killian is....when are we going to
see the U.S. collectors packages??? I've seen at least
two different packages, limited and collectors. I want
the best available package pre-ordered as soon as
possible. I definitely Will buy it,gotta have that art
book. Finger puppets aren't as good as the collectors
package. But if they come with it I will gladly take them
lol. [other questions omitted for space]
@tomotombo: as I said above, they're
still working out the details of the CE, hopefully we'll
have news soon. As for the anime, I'm hoping
the info about it's fate in the West becomes clear at the
same time as the CE details emerge. On costumes, there
are currently only plans for 95 total (35 defaults, 35
alt costumes, plus a 3rd costume for the 25 fighters
returning from SFIV)--I think that math is
right. 3 questions max for you--we'll do more
later!
--I have a question for
Seth.
Talk of all the new online
modes and replays is fine and all, but what about the
actual netcode? In vanilla SFIV it was rather terrible
(with 5-bar connections being nearly mythical), has it
been improved to be more along the lines of Super SFII
HDR and the MvC2 re-release? Or should gamers hoping for
solid internet gameplay just pass on Super SFIV
altogether?
@Rock: The
netcode has been reworked for the new online modes, but
still functions along the same principles. It
does have new features that help you sort matches to get
ideal connections more easily (those fabled 5-bar green
connections), so I think it's a better experience, and
early reports from the press seem to agree.
--do you think the new global
release stratagy will be the new norm,will sf4 be the
last arcade sfer?
@happybunny:
Still too soon to draw conclusions from SFIV--have
faith!
--My Question: What is the
greatest moment you've experienced in playing a Street
Fighter/Capcom vs. game?
@Leon:
probably those "zen" flow moment you hear some atheletes
or yoga gurus talk about, where it's as if you don't even
have to think about anything and it's almost as if the
game almost plays itself. You're doing
everything just right, and against a great opponent, it's
like a perfectly choreographed dance. They're
rare, but I wouldn't trade those moments for
anything.
--The thing
I'd like to know: both Ono and Killian have been talking
about a 'special something' for the people that already
own SFIV, but never gave any hint/clue what that might
be. I'd like to know what it is! Or, at least some
material so that I can guess what it is.
:-)
@KPLee: Ono-san
still has that info under wraps, but he'll have to share
it with you guys soon enough.
--One thing eh? Well I've had the
pleasure of meeting Seth a number of times. Once I even
told him as I said good bye "Long live SF" (comic con
'08) I guess I would have to ask; How do you begin to
explain to someone what makes SF more than a game we all
play? Street Fighter means a lot of things to everyone,
and there are some out there who don't get that. I've
tried explaining this to some of my younger friends, and
even a few of the older ones. They get that I'm
passionate about SF but they can't grasp why. How do you
put into words your love for something like SF?
Keep up the amazing work
guys!
@B. Revolver: Hey
man, nice to hear from you again. Anyway, my
advice would be take them to a tournament, or a live
event (or at least show them some exciting
video). The passion and dedication are
infectious. How could you explain what makes
soccer's World Cup so exciting to billions of
people? They're just kicking a little ball
around the field, in one sense, but when you can see all
the passion and dedication first-hand, you want to know
more and understand all the amazing depth behind the
game. The same thing is true of SF
IMO--anything can seem silly on the surface, but when you
see the kind of commitment and passion in the players,
plus a little explanation, you can instantly tell there's
something special happening.
--Currently, now being a busy adult, how much do
play Street Fighter? If less than your younger years, do
you feel that your current skills have wavered a
little?
@Salamandr: I
still get to play a lot of Street Fighter (and other
fighting games), but a lot of that time is on pre-release
versions of the games. That's incredibly fun
for someone like me, but it's not so good for my
competitive abilities, since I'm playing to try and think
about things from a design side, in terms of what works
how, whether it's fun, interesting, etc. It's
also true that getting older has taken the edge off my
already dodgy reflexes. That said, I'll still smoke you
using only one hand =)
--Like our ultras in SSFIV, choose one: Asahi, Kirin
or Sapporo?
@XxSITHappensxX:
Sapporo for me. Yebisu.
--1st question: do you have any plans on bringing Q
back as a usable character
2nd
question: WHEN IS STREET FIGHTER 3 GOING TO BE
DOWNLOADABLE ON PSN
@nerio: no
plans for Q right now, or news on SF3 on PS3.
--What is the process for
choosing which characters are included in the games?
Also, how do you determine how many characters to
include? :]
@Raits:
Returning characters are chosen through a combination of
popularity contest and the effort to keep diverse
fighting styles. As for how many to include,
that's usually determined by project time and budget
(same thing, really).
--As fun as SF is, do you think that some matches
devolve from "let me just pick my favorite character and
have some fun" into "let me pick an easy-to-use character
that can deal with this projectile
spammer"?
@NadaNuff: I
don't think that's an issue very often--if you watch
dedicated players of a certain character, you'll see they
have interesting options for almost every
situation. It's also true that sometimes
underdog fights can be the most fun--I tend to play less
fireball characters, and I love "threading the needle" to
try and dance through the FBs and get inside to destroy
them. Switching characters is fine if that
works for you, but if you're running into trouble, head
to youtube for inspiration on what you can do to counter
a FB spammer.
--Where's
Waldo? Seriously though... Who's your favorite
Street Fighter character in terms of
design/backstory/personality (not
gameplay)?
@Inphinite:
probably Oro. Almost everybody in Street
Fighter is so worked up about something (I gotta take
over the world, avenge my so-and-so, earn respect, save
my people, etc.), but Oro has seen it all, and sort of
rises above the noise with an edge of humor. As
a long-time veteran of the SF scene, I think I sympathize
with his attitude, plus he shares my one-handed
style.
--What exactly is it about
Street Fighter that you love so much? Is it
actually playing it?
Perhaps
seeing peoples faces as they win and lose?
Maybe promoting the game and instigating excitement and
debate in all the fans world wide? Or is it
just the overall love of games and how big this game
is?
@Absolute Zero:
Honestly it's all of those things, and more. I
love playing, experimenting, and winning--hell, even
losing can be pretty epic. Obviously watching
great matches with a deep understanding of everything
that's happening is also fantastic--I've watched more SF
than I have TV or movies easily, and I always enjoy
analyzing what the great players are doing.
Overall, however, it's the community and the people in it
that keeps me coming back. Having seen it from
its very beginnings, I have to say that I'm extremely
proud of the SF community, not only as great players, but
as a family that takes care of and supports one another
(while also dishing out beatings). There's
nothing like it anywhere in the world, and it's very
special to me. I hope it can maintain that
feeling of inclusiveness, respect for its roots, and
brotherhood as it goes forward.
--Who's the final character?
@Brandon: ask me again later this week :)
--Hello Seth, greetings for
Argentina.
My questions is: ¿What
aspects do you take on count at time to choose the new
characters for a new title?. And when I said new
characters Im referring like super street
fighter 4 has happened, into the old ones choosed.
Because for what I seen constantly on forums people
always are not fully happy with the results, I mean
someone says I would prefer this one , another one thinks
that the list is garbage, and others thinks that its ok
or its perfect. ¿So what do you take a count at
the hour of make the list?, ¿maybe the ones most
used in past games?, the most that you think that are
beloved for the fans?. I hope you would answer my
questions. Thanks and cheers.
@Joel: see the answer I gave @Raits. As for someone being unhappy about the choices--I know it, but that's unfortunately the nature of a choice. We do try to give people what they want where we can.
Street Fighter IV on PC 50% Off this Weekend
It's selling for
50% off (that's only $19.99) starting today on both Microsoft's
Games on Demand and Stardock's
Impulse!
This is a deal way too good to pass up if you haven't played the game yet, or even if you have it on console, you can crank all your settings and get some truly amazing details, not to mention the special graphical filters (oh and also you can actually use it to play Street Fighter IV, if that's your cup of tea).
Sale ends Monday in both places, so get it NOW. Please :)
Seth Talks SSFIV with Gamers Daily News
As this amazing
picture of Seth clearly shows, he rocks. And when he's
not rockin', he's usually talking about Street Fighter.
He recently talked to Gamers Daily News about SSFIV. This
new
interview with Seth can be read by clicking
here. They talk about everything from
selectable ultras, new characters, and all new tricks for
Super.
And remember, Super hits on April 27th for $39.99.
Seth does a lot of interviews with others asking him questions. But we have a little contest for you... If you could ask Seth one thing about Street Fighter, what would you ask? Tell us in the comments!
Daigo's Street Fighter Challenge the World: No More Excuses
With the release of Super SFIV coming up in April and no news of any arcade release for the game, a lot of players have been left wondering what will become of the superstars from Japanese arcades. Will they still play? Will they still compete?
Street Fighter grand master and EVO2009 champion Daigo Umehara recorded a little video to set the record straight.
In a nutshell, Daigo says "You better believe I'm playing Super SFIV, and I'm coming even harder at EVO2010!"
Update: It looks like Daigo is out kicking butts and taking names right now--in France, at the World Game Cup. Looks like a great event, and the winner of their Masters Series" event gets a free trip to EVO2010. Thanks to IPW for the heads-up.
Super Street Fighter IV Dev Blog: Makoto Notes
Those wacky SSFIV devs are blogging it up again, this time on the subject of Makoto. She may dress like Ryu, but any SF3: Third Strike fan can tell you, she couldn't be more different.
The devs get into their love for the character, her transition to the Super SFIV universe, plus some of her matchup strengths and weaknesses. All I can add is that she's been an absolute BLAST to play so far, with some of the most brutal combos in the game starting with the turtle's worst nightmare: the Karakusa :)
Head over to SRK for their always-timely translations.
Cool Fan-Made Interactive Youtube for Super SFIV Ultras
Youtube user onebyonetv made up their own homebrewed Street Fighter select screen to create an interactive vid that allows you to click on a character to see a vid featuring both of their Ultra combos. Fun stuff!






























