Game of the Day raffle: Super Street Fighter IV (Xbox 360)

Today's raffle game marked the auspicious and long-awaited return of  Guy and oh yeah I guess some other stuff. That's what happens when you make GregaMan do the SF posts. 

Tickets are 300 Unity Points a pop. Get some in the usual place .

DSR and Puzzle Fighter HDR Bundle Sale Live Now

Hello PS owners. Starting today until June 4th, if you buy Darkstalkers Resurrection, you will receive Super Puzzle Fighter Turbo as well for the price of $14.99. For those who are PS+ members, you'll get to save 30% and receive the bundle at $10.49. If there was ever a time to go out and get these two awesome games, it would definitely be now!

Challenge Capcom Replay feat SF4, Character Updates

Le sigh . I really thought that Haunts would conveniently lose the footage to last week's Challenge Capcom, but unfortunately that wasn't the case. Now you, as well as I, get to relive my many losses suffered at the hands of a slew of good PSN players as well as me taking up residence at the Capcom salt mines. On the plus side, I go over some of the chagnes requested for Ryu, Ken, Sakura and Balrog. Watch the fun and don't forget to tune in this Wednesday for Warrior Wednesdays at 4pm PT. And yes...I will be practicing from now on!

Capcom mobile sale marks impending summer fun

With summer right around the corner, Capcom's mobile crew has flipped the "on" switch for their  Capcom Summer Kickoff Sale.  Now through May 27th, you can pick up  Resident Evil 4: iPad Edition  and  Street Fighter IV  for cheap on various iOS devices.

Resident Evil 4: iPad Edition - $6.99 | $2.99
Street Fighter IV - $4.99 | $0.99  

Training Room Episode 4: Top 5 Attacks

Hey all, I know it's been a while since the last training room, but that's only because we wanted to make sure your foundation was solid after watching the previous videos. Without further ado, I bring you episode 4, which concentrates on teaching you attacks that will make you formidable in no time. If you have any characters you'd like to see the top 5 attacks for, let me know in the comments.

If this is your first time watching a training room video, you may want to watch the other ones below as they build a player from the ground up.

Tobias Funke vs Capcom

Because we're all massive fans of Arrested Development here, when Tobias Funke demanded folks to "Insert Me Anywhere," Capcom-Unity accepted the challenge!

Okay, if you’re one of the few people on the interwebs who hasn’t heard of Arrested Development, this might need some a bit of explaining.

So… there was this awesome show on the air not too long ago, and because so many of us watch our favorite shows On Demand, via Tivo, season DVD sets, iTunes and/or other nefarious and unmentionable means, the show fell victim to the modern age and was canceled after three all too brief seasons. It was Arrested Development.

And because we’re all about second chances here at Capcom, a majority of the office is flipping out over the fast-approaching return of Arrested Development, with Season Four arriving May 26th, exclusively to Netflix  after a horrifying and unjust seven year absence. If that weren’t enough, Bluth family member and actor extraordinaire recently put up a blog inviting everyone with so much as Windows Movie Maker to “ Insert Me Anywhere .” Challenge Accepted, Mr. Funke !

To be clear: Our less-than-a-minute Analyst X Therapist sizzle is not a paid nor official promotion. We’re just huge fans of the AD here and couldn’t resist taking up Tobias on his demands (especially after combing his website and finding no legal reason why not to.) Whatever! Arrested Development returns on May 26th with every episode available on Netflix , and Unity will always and forever to do everything within its power to bring the world one step closer to David Cross Capcom. Make your own AD tribute by grabbing the Funke files here .

Super SFIV Balance Update Questionnaire Requests - part 4

Wondering what changes were highly requested for the SSF4 update across the ocean? Well Ayano-san is back this week with another update of what was highly requested. You can read the blog in all its glory below.

Hello there loyal readers! Tomoaki Ayano here.

The final count is in, and I’m proud to announce the results of the SSFIV balance update votes. The most requests came for system-related aspects, while Yang, Ryu and Chun-li received the most individual balance requests.

 

Character

Requests

Other: system etc.

2,803

Yang

508

Ryu

483

Chun-li

467

Cammy

385

Akuma

372

Seth

323

Zangief

297

Guile

296

Dee-jay

279

Sakura

276

Ken

273

Rose

270

Gouken

266

Guy

253

Dudley

248

Juri

246

Cody

243

Sagat

239

Fei-long

231

Adon

229

M.Bison

229

Yun

226

El Fuerte

210

Vega

206

Blanka

206

Ibuki

199

T. Hawk

195

Makoto

193

Oni

190

Hakan

187

Balrog

174

Gen

169

Evil Ryu

164

E. Honda

149

Dhalsim

136

Rufus

130

C. Viper

118

Abel

113

Dan

100

Note: These numbers are from Japanese users only

This week I’m going to review some of the most requested changes from our fellow gamers, but remember, just because we’re posting them doesn’t mean they’re going to be in the final version of the game. We’re using everything as reference and making sure they fit with the ideas that we have for the game.

 

Dudley

Please add invincibility to his MP Jet Upper. But to keep things fair, I think that he shouldn’t be allowed to focus cancel his EX Jet Upper when it’s blocked. Also, Dudley’s walking speed is different if you compare SFxTK and SF4. In order to improve Dudley’s ground game it’d be awesome if you can boost his movement speed. Finally, I think letting Dudley cancel his Victory Rose at the cost of some meter to allow him to perform some awesome combos wouldn’t be so bad. You can even add an EX Victory Rose that would work like the 3 rd Strike version.

Ayano: we’ve had many requests to add some invincibility to his MP Jet Upper, make Victory Rose useful and to make his Thunderbolt attack more viable. We’re sad to hear that players think some of Dudley’s moves don’t have much utility, so we’re going to tweak him to make him an overall better character.

 

Juri

Please make her crouching MK come out in 5 frames. Combos like LK -> LK -> MK Senpusha and LK -> close standing MP doesn’t hit on certain characters. If even beginners can hit combos like LK -> LK -> MK easily, then they’ll be able to have safer combos to use.

Oh, and finally, please add a costume where she has her hair down!

Ayano: lots of fans are asking for Juri’s crouching MK to come out faster, to expand the hitbox on Kaisen Dankairaku and to decrease the time on the Feng Shui Engine. We’ll take everyone’s thoughts into account when we’re updating Juri.

 

Cody

I totally believe Cody has a huge disadvantage against the current top tier, and characters that have strong wake-up games like Cammy and Akuma. I have no problems with his damage output and he’s a pretty awesome character, but I just feel that he’s weak once he gets knocked down and can’t do anything. I think it’d be great if you could buff his backdash to help alleviate this problem.

Ayano: a lot of Cody fans in Japan have been asking for a better backdash, faster movement or lower stun. Just about every character in the game has problems when it comes to wake-up games, so we’re going to look into fixing that aspect of the game, and that’s not limited to just Cody!

 

Sagat

This guy should not be allowed a free hit when his Tiger Uppercut trades. I think it’ll solve a lot of problems if Sagat was launched up or sideways on a trade. Please fix other uppercut moves so that they operate in a similar fashion. I think using focus cancels or meter for big damage is the proper way to play.

Ayano: your calls for getting rid of a free hit on a Tiger Uppercut trade, making crouching LP slower and having Sagat s Tiger Destruction Ultra completely hit have been heard. We ve received a lot of requests about the Tiger Uppercut trade issue, so we ll take a look at it while balancing other characters.

 

Fei-long

Ken user here.

Fei’s Rekkas are too dang strong. If you nerf his LP Rekkas then match would change dramatically, so I think you guys should slow down his MP and HP Rekkas by 2 – 3 frames respectively. Frame advantage on hit/block should stay the same. His focus attack/backdash game is so good that it doesn’t even matter when he does it. I think if Fei’s backstep distance was shortened a little or increased by 2 frames, this combined with a slight Rekka nerf would make the overall balance better.

Ayano: fans have been clamoring for nerfs to Fei-long s Rekka Ken and for Rekkukyaku to lose its invincibility. Fans also want his Shienkyaku throw to be changed. Because a lot of people believe that Fei is strong, there have been calls for an overall nerf of the character, but we ll make sure to fairly balance the character in the future.

 

That’s it for this week, thanks for reading!

Check this Sakura fan-comic, right here on Unity

Sure we have forums, comments, Unity Points and all that jazz, but Capcom Unity also allows you to post user blogs, upload images and all that good stuff, too! Reader mSperoni recently uploaded an entire Sakura fan comic to our user blogs and uh, you oughtta check it out.

Head over to his page to read the whole thing, and be sure to leave some feedback!

And of course thanks to Matt for creating such great work!

GOTD Raffle: Super Street Fighter IV Arcade Edition (360)

If you've been holding out on Arcade Edition (don't know why you would - it's awesome), here's your chance to get the disc version for Xbox 360! So head on to the  raffle page and get some lucky raffle tickets for a chance to win the best version of SFIV to date: Super Street Fighter IV Arcade Edition, and be sure to download the free  v. 2012 update. Good luck!

Battle Arena Melbourne 5 This Weekend

There's no shortage of tournaments here in the United States nor exposure of the players who participate in them. The rest of the world (outside of Japan) however, sometimes doesn't get the shine it deserves. With that being said, the fine folks at  Couch Warriors   are bringing the 5th installment of their Battle Arena Melbourne tournament to Australia this Friday, May 15th, 2013.

Featuring talent from various countries, chiptune music by Pselodux , and stream by The Shadowloo , this will be three days of fighting game euphoria! If you're interested in more information prior to the event, you can find it here , while Capcom Australia will be supplying updates during and after the event through twitter , facebook , and eventually Youtube . The action starts on Friday May 17th, so be sure to tune in. You can watch the official trailer below.

Game_of_the_Day_raffle_Super_Street_Fighter_IV_Xbox_360

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