Super SFIV Balance Update Questionnaire Requests - part 5
Hey guys, it's David here, and we're back again with week 5 of our SSFIV character feedback blog from the man in Japan with a plan, Mr Ayano-san! (I'll stick to community managing...) This week we cover the likes of M.Bison, Yun, El Fuerte, Vega, and Blanka. A lot of the Japanese requests match that of those found in the US and Europe, however there are some suggestions to El Fuerte that I hadn't seen before! Enjoy this week's blog below!
Good evening fellow gamers, Tomoaki Ayano here.
I was thinking about kicking things off with a humourous comment about welcoming summer, but with Tokyos weather fluctuating like crazy, it didnt seem like the best idea. I have to admit though, watching the sunsets from the Capcom offices is pretty awesome! With any luck I can finish my work early and go home so I dont have to watch the sunrise from my desk as well
Continuing with the trend of the past couple of blog entries, Id like to talk about some of the character balance requests weve received from the Japanese fans! Check them out!
M. Bison
I d like for the input for Psycho Punisher to be returned back to what it was in Super, and for it to have more invincibility. I d also like to see his crouching HP buffed to serve as better anti-air. As-is it s pretty unusable now - the best we can hope for is a trade.
Ayano: We ve had a lot of requests for the command input of U2 to be returned back to Super. A lot of people have said that even with a damage increase, with U2 being a charge move there aren t many ways to effectively use it and there s no reason to pick it over U1. We d like to avoid having useless ultras if possible so this is something we re looking into.
Yun
Ive been using Yun since AE. In ver.2012 he was nerfed quite a bit, but I feel that the current version of the character is quite balanced. With only 900 health and the inability to Focus Cancel Nisho Kyaku defense can be challenging, but his offensive capabilities more than make up for it. Hes a good character. As such, please dont needlessly nerf or buff him. If I can ask for one thing though, theres not much use for his Ultra 2, Sorai Rengeki. It would be nice if it could be adjusted to be a bit more usable.
Ayano: Increasing his vitality and making U2 more viable have been the biggest requests for Yun. We d like to balance him without taking away any of his current abilities or play style, so we ll have to take everything under careful consideration, including the adjustments the other characters get. We had figured Yun for a character we needed to buff quite a bit, but we ll take a good look at the current battle stats and strategies before making our final adjustments for him.
El Fuerte
Would like to be able to follow up EX Quesadilla Bomb with another attack, or at least have more invincibility on it. As is its not really a move worth using meter on. It would be great if we could Focus Cancel Tostada Press. Also, if Press hits a mid-air opponent it would be nice if we could follow up with something like Focus Cancel -> EX Quesadilla Bomb or Guacamole Leg Throw.
Ayano: For Fuerte we ve received requests to seriously buff, and to seriously nerf him, at the same time. Everyone s opinions are divided on this unique and dynamic character! We d like to take into consideration the requests of both the people who use him as well as the people who fight against him. Regarding his moves, we ve received a lot of feedback on EX Quesadilla Bomb, including startup and ways to use it. We d like to approach his balancing while keeping the other character s adjustments in mind. We hope to preserve the unique flavor that makes this character interesting.
Vega
I want Vega to be more like his Super Street Fighter II Turbo version. Rather than combos he should focus on chipping away at his opponents through pokes, and his wall dives.
Regular Moves
I d like for his slide to be as fast as it was in SSFIIT.
Special Moves
Would like for his EX Flying Barcelona Attack to be faster. It doesn t have to cause a hit upon character collision.
Make Scarlet Terror completely invincible, at the cost of doing less damage.
Ayano: The requests we ve received for Vega are to either keep him as is, or make him a little stronger. But mostly many players have pointed out that his anti-air is a bit weak so they d like improvements for Scarlet Terror. Since Vega s ground game is pretty good we ll have to give careful consideration to how we adjust his anti-air capabilities.
Blanka
Rolling Attack kinda sucks now! It trades a lot, and what is up with getting thrown out of the startup? It s understandable that the move be punishable on block, but now there are situations where it s punishable on hit too. It s a move that actually works against Blanka.
I wouldn t mind a slight nerf on his electricity.
Ayano: We ve definitely heard the requests to buff Rolling Attack loud and clear. The leading concerns being to make it less easy to counterattack and to give it a bit more priority. In order to better differentiate what happens when the move hits versus when it s blocked we ll look into adjustments, also taking other characters balance in mind.
Well continue with more character requests next week, thanks for reading
Project X Zone crossover contest - just over a week left
Listen up, fans of classic Capcom, Sega and Namco titles - you've got just over a week to get your art submitted to contest@capcom.com! Three winners will get a limited edition copy of Project X Zone when it launches in June!
CONTEST RULES
-Submit up to two pieces of fan art that re-imagine a Capcom character dressed as one of Namco or Sega's characters in Project X Zone. Email entries to contest@capcom.com
-The contest runs from today through Friday May 31, 9pm PST
-We will then choose three winners; each will get the limited edition copy of the game for 3DS
-Big scary wall of legal text right here
The sample entry you see up top comes from "Nirun," a mashup of Juri (SSFIV) and Ulala (Space Channel 5). Great work - keep 'em coming, everyone!
Game of the Day raffle: Super Street Fighter IV (Xbox 360)
Today's raffle game marked the auspicious and long-awaited return of Guy and oh yeah I guess some other stuff. That's what happens when you make GregaMan do the SF posts.
Tickets are 300 Unity Points a pop. Get some in the usual place .
DSR and Puzzle Fighter HDR Bundle Sale Live Now
Hello PS owners. Starting today until June 4th, if you buy Darkstalkers Resurrection, you will receive Super Puzzle Fighter Turbo as well for the price of $14.99. For those who are PS+ members, you'll get to save 30% and receive the bundle at $10.49. If there was ever a time to go out and get these two awesome games, it would definitely be now!
Challenge Capcom Replay feat SF4, Character Updates
Le sigh . I really thought that Haunts would conveniently lose the footage to last week's Challenge Capcom, but unfortunately that wasn't the case. Now you, as well as I, get to relive my many losses suffered at the hands of a slew of good PSN players as well as me taking up residence at the Capcom salt mines. On the plus side, I go over some of the chagnes requested for Ryu, Ken, Sakura and Balrog. Watch the fun and don't forget to tune in this Wednesday for Warrior Wednesdays at 4pm PT. And yes...I will be practicing from now on!
Capcom mobile sale marks impending summer fun
With summer right around the corner, Capcom's mobile crew has flipped the "on" switch for their Capcom Summer Kickoff Sale. Now through May 27th, you can pick up Resident Evil 4: iPad Edition and Street Fighter IV for cheap on various iOS devices.
Resident Evil 4: iPad Edition - $6.99 | $2.99
Street Fighter IV - $4.99 | $0.99
Training Room Episode 4: Top 5 Attacks
Hey all, I know it's been a while since the last training room, but that's only because we wanted to make sure your foundation was solid after watching the previous videos. Without further ado, I bring you episode 4, which concentrates on teaching you attacks that will make you formidable in no time. If you have any characters you'd like to see the top 5 attacks for, let me know in the comments.
If this is your first time watching a training room video, you may want to watch the other ones below as they build a player from the ground up.
Tobias Funke vs Capcom
Because we're all massive fans of Arrested Development here, when Tobias Funke demanded folks to "Insert Me Anywhere," Capcom-Unity accepted the challenge!
Okay, if youre one of the few people on the interwebs who hasnt heard of Arrested Development, this might need some a bit of explaining.
So there was this awesome show on the air not too long ago, and because so many of us watch our favorite shows On Demand, via Tivo, season DVD sets, iTunes and/or other nefarious and unmentionable means, the show fell victim to the modern age and was canceled after three all too brief seasons. It was Arrested Development.
And because were all about second chances here at Capcom, a majority of the office is flipping out over the fast-approaching return of Arrested Development, with Season Four arriving May 26th, exclusively to Netflix after a horrifying and unjust seven year absence. If that werent enough, Bluth family member and actor extraordinaire recently put up a blog inviting everyone with so much as Windows Movie Maker to Insert Me Anywhere . Challenge Accepted, Mr. Funke !
To be clear: Our less-than-a-minute Analyst X Therapist sizzle is not a paid nor official promotion. Were just huge fans of the AD here and couldnt resist taking up Tobias on his demands (especially after combing his website and finding no legal reason why not to.) Whatever! Arrested Development returns on May 26th with every episode available on Netflix , and Unity will always and forever to do everything within its power to bring the world one step closer to David Cross Capcom. Make your own AD tribute by grabbing the Funke files here .
Super SFIV Balance Update Questionnaire Requests - part 4
Wondering what changes were highly requested for the SSF4 update across the ocean? Well Ayano-san is back this week with another update of what was highly requested. You can read the blog in all its glory below.
Hello there loyal readers! Tomoaki Ayano here.
The final count is in, and Im proud to announce the results of the SSFIV balance update votes. The most requests came for system-related aspects, while Yang, Ryu and Chun-li received the most individual balance requests.
| Character | Requests |
| Other: system etc. | 2,803 |
| Yang | 508 |
| Ryu | 483 |
| Chun-li | 467 |
| Cammy | 385 |
| Akuma | 372 |
| Seth | 323 |
| Zangief | 297 |
| Guile | 296 |
| Dee-jay | 279 |
| Sakura | 276 |
| Ken | 273 |
| Rose | 270 |
| Gouken | 266 |
| Guy | 253 |
| Dudley | 248 |
| Juri | 246 |
| Cody | 243 |
| Sagat | 239 |
| Fei-long | 231 |
| Adon | 229 |
| M.Bison | 229 |
| Yun | 226 |
| El Fuerte | 210 |
| Vega | 206 |
| Blanka | 206 |
| Ibuki | 199 |
| T. Hawk | 195 |
| Makoto | 193 |
| Oni | 190 |
| Hakan | 187 |
| Balrog | 174 |
| Gen | 169 |
| Evil Ryu | 164 |
| E. Honda | 149 |
| Dhalsim | 136 |
| Rufus | 130 |
| C. Viper | 118 |
| Abel | 113 |
| Dan | 100 |
Note: These numbers are from Japanese users only
This week Im going to review some of the most requested changes from our fellow gamers, but remember, just because were posting them doesnt mean theyre going to be in the final version of the game. Were using everything as reference and making sure they fit with the ideas that we have for the game.
Dudley
Please add invincibility to his MP Jet Upper. But to keep things fair, I think that he shouldnt be allowed to focus cancel his EX Jet Upper when its blocked. Also, Dudleys walking speed is different if you compare SFxTK and SF4. In order to improve Dudleys ground game itd be awesome if you can boost his movement speed. Finally, I think letting Dudley cancel his Victory Rose at the cost of some meter to allow him to perform some awesome combos wouldnt be so bad. You can even add an EX Victory Rose that would work like the 3 rd Strike version.
Ayano: weve had many requests to add some invincibility to his MP Jet Upper, make Victory Rose useful and to make his Thunderbolt attack more viable. Were sad to hear that players think some of Dudleys moves dont have much utility, so were going to tweak him to make him an overall better character.
Juri
Please make her crouching MK come out in 5 frames. Combos like LK -> LK -> MK Senpusha and LK -> close standing MP doesnt hit on certain characters. If even beginners can hit combos like LK -> LK -> MK easily, then theyll be able to have safer combos to use.
Oh, and finally, please add a costume where she has her hair down!
Ayano: lots of fans are asking for Juris crouching MK to come out faster, to expand the hitbox on Kaisen Dankairaku and to decrease the time on the Feng Shui Engine. Well take everyones thoughts into account when were updating Juri.
Cody
I totally believe Cody has a huge disadvantage against the current top tier, and characters that have strong wake-up games like Cammy and Akuma. I have no problems with his damage output and hes a pretty awesome character, but I just feel that hes weak once he gets knocked down and cant do anything. I think itd be great if you could buff his backdash to help alleviate this problem.
Ayano: a lot of Cody fans in Japan have been asking for a better backdash, faster movement or lower stun. Just about every character in the game has problems when it comes to wake-up games, so were going to look into fixing that aspect of the game, and thats not limited to just Cody!
Sagat
This guy should not be allowed a free hit when his Tiger Uppercut trades. I think itll solve a lot of problems if Sagat was launched up or sideways on a trade. Please fix other uppercut moves so that they operate in a similar fashion. I think using focus cancels or meter for big damage is the proper way to play.
Ayano: your calls for getting rid of a free hit on a Tiger Uppercut trade, making crouching LP slower and having Sagat s Tiger Destruction Ultra completely hit have been heard. We ve received a lot of requests about the Tiger Uppercut trade issue, so we ll take a look at it while balancing other characters.
Fei-long
Ken user here.
Feis Rekkas are too dang strong. If you nerf his LP Rekkas then match would change dramatically, so I think you guys should slow down his MP and HP Rekkas by 2 3 frames respectively. Frame advantage on hit/block should stay the same. His focus attack/backdash game is so good that it doesnt even matter when he does it. I think if Feis backstep distance was shortened a little or increased by 2 frames, this combined with a slight Rekka nerf would make the overall balance better.
Ayano: fans have been clamoring for nerfs to Fei-long s Rekka Ken and for Rekkukyaku to lose its invincibility. Fans also want his Shienkyaku throw to be changed. Because a lot of people believe that Fei is strong, there have been calls for an overall nerf of the character, but we ll make sure to fairly balance the character in the future.
Thats it for this week, thanks for reading!
Check this Sakura fan-comic, right here on Unity
Sure we have forums, comments, Unity Points and all that jazz, but Capcom Unity also allows you to post user blogs, upload images and all that good stuff, too! Reader mSperoni recently uploaded an entire Sakura fan comic to our user blogs and uh, you oughtta check it out.
Head over to his page to read the whole thing, and be sure to leave some feedback!
And of course thanks to Matt for creating such great work!












