Continuing the tradition of being a genre leader, the pinnacle of fighting games can be found in this mode. With a highly evolved combat system, experience the stunning innovation for yourself. All of the modes found in Street Fighter V can now be found in Fighting Ground.

DRIVE SYSTEM

BATTLE SYSTEM DESIGN

Simpler controls will let you improve your offense and defense. With good timing you can unleash attacks with flashy visuals, allowing you to experience the thrill of the fight even more.

DRIVE GAUGE

The engine that powers the Drive System is available as soon as the round begins, allowing you to fight to your liking. If you spend your entire Drive Gauge, you'll enter a burnout state with big disadvantages, but it also replenishes automatically, making meter management a key to the fight. Understanding the system in-depth, including when to be conservative and when to gamble, allows for deep, high-level battles.

DRIVE SYSTEM MOVES

Drive Gauge Cost×1

A powerful strike that can absorb an opponent’s incoming attack.
Perform this on an opponent backed into the corner to induce a wall splat, even if they block the attack.

  • +

Drive Gauge CostConsumption

Automatically repel an opponent’s attack and replenish Drive when performed successfully. Perform a Perfect Parry by parrying just before an opponent’s attack hits you.

*Hold down

  • +

Drive Gauge Cost×2

Press two of the same button type instead of one when performing a special move to turn it into an Overdrive Art. These are the same attacks as EX Special Moves in past games.

*Ex. When Ryu performs an Overdrive Hadoken

  • ex. + +
  • +

Drive Gauge Cost×1 or ×3

Perform a quick rush forward from a Drive Parry or a cancelable normal attack.
Drive Rush from a parry costs 1 Drive Stock, while Drive Rush from a normal attack costs 3 Drive Stocks.

*From a Drive Parry stance or from a cancelable normal attack

Drive Gauge Cost×2

Perform a counterattack while blocking an opponent’s attack.
The damage is low but can help you out of tight situations when you’re being pressured.

*While blocking

  • + +
  • +

CONTROL TYPE

Street Fighter 6 offers new control modes to play without the need to remember difficult command inputs, allowing players to enjoy the flow of battle. Players who are delving into the world of Street Fighter for the first time, or those who haven't touched a fighting game in years, can jump right into the fray. Of course, the traditional control type of the series is still available for players who enjoy it.

Dynamic Control Type

  • PlayStation
  • Xbox / PC
By pressing the Auto-Attack button, your character will automatically perform attacks and combos based on your position relevant to the opponent.
This is a great control type to use when you have friends and family over for a quick, casual game, or want to learn the basics of a character for the first time.
  • *This control type is limited to certain modes in Fighting Ground.
  • *Dynamic type cannot be used in online matches.
  • *Attack options other than Auto-Attack are available.
Auto-Attack
  • Unleash a combo at close range with a single button press!

  • The AI chooses a jump-in attack at mid-range!

  • Throw out projectiles and dashes at long range!

    Modern Control Type

    • PlayStation
    • Xbox / PC
    Allows you to perform special attacks with simple button combinations.
    Designed for players who want to fight without memorizing and practicing special move button combinations first.

    = Hold down the button

    • Throw
    • Assist
      + Attack RepeatedlyAssisted Combo
    • Drive Impact
    • Drive Parry
    • Light Attack
    • Special Move
    • Medium Attack
    • Heavy Attack
    • CONTROLLER
    • COMMAND
    • Hadoken with a single button!

      Hadoken

    • Press left, down, or right and press the “Special Move” button to unleash a variety of special moves easily!

      +

      Tatsumaki Senpu-kyaku

      +

      +

      +

      +

      Shoryuken

      +

      High Blade Kick
    • Super Arts can also be performed easily!

      or + + Heavy

      Shinku Hadoken

      + + Heavy

      Shin Hashogeki

      + + Heavy

      Shin Shoryuken
    • Assisted Combos! A New Wrinkle for the Modern Control Type Press the Assist button and an Attack button to unleash a flurry of attacks!

      =Hold down the button

      Assisted Combo 1 Light Light
      Assisted Combo 2 Medium Medium Medium
      Assisted Combo 3 Heavy Heavy Heavy Heavy

      Classic Control Type

      • PlayStation
      • Xbox / PC
      The traditional 6 button layout that needs no introduction.
      The standard control type for the series. Effective at high level play where complete control over your character is a must. Players can freely customize their button layout, allowing for a wide range of fighting styles.
      • Heavy Kick
        + Drive Impact
      • Heavy Punch
      • Light Punch
      • Medium Punch
      • Light Kick
        + Throw
      • Medium Kick
        + Drive Parry
      • CONTROLLER
      • COMMAND
        • +

        Hadoken

        • +

        Tatsumaki Senpu-kyaku

        • +

        Shoryuken

        • +

        High Blade Kick

      REAL TIME COMMENTARY

      The commentators featured on the official Capcom Pro Tour will commentate on your battles in real time. Get the pro player tournament experience as they comment on everything that happens during the fight. The commentators will also get more and more excited as the match heats up, and also deliver easy-to-understand explanations of the game, making it a great learning tool for beginners.
      More commentators to be announced!

      PLAY-BY-PLAY COMMENTATORS

      • Kosuke Hiraiwa/ Japanese

        Kosuke Hiraiwa/ Japanese

        Esports commentator and former Asahi network announcer. After covering various fields such as the Koshien baseball series and other pro sports, he has made eSports his next destination. From in between covering everything from FPS to card games, he also finds the time to appear regularly on TV and also publish books.

      • Steve "TastySteve" Scott/ English

        Steve "TastySteve" Scott/ English

        One of the most genuine fighting game enthusiasts, and hyped human beings you'll ever meet. Over 10 years of commentating, including live television broadcasts, EVOs, and Capcom Pro Tour. As well as events all over the world!!

      • Aru/ Japanese

        Aru/ Japanese

        An eSports broadcasting pioneer with over 20 years of MC and commentary experience. Commentates on official Street Fighter events not just in Japan, but around the world. Currently works in Japan as an entertainer, appearing on TV shows, interviews, radio, and streams.
        Aru is keen to what's happening around the world and often imitates the catchphrases of other commentators from other countries, developing a strong bond with them. In the past he was known as a talented fighting game competitor and still keeps his competitive edge sharp.

      • Jeremy "Vicious" Lopez/ English

        Jeremy "Vicious" Lopez/ English

        As a lifetime Street Fighter fan, Jeremy “Vicious” Lopez has turned his passion for the game into a career, currently hosting and doing commentary for Street Fighter League as well as the Capcom Pro Tour. Vicious has also been known to step in for Sagat as his stunt double from time-to-time as they are nearly identical. Based out in Southern California, Vicious is an active streamer, commentator, and overall entertainer who always brings the energy no matter what the event.

      Color Commentator

      • His Excellency Demon Kakka (Devilish Artist)/ Japanese

        His Excellency Demon Kakka (Devilish Artist)/ Japanese

        In 16BD (Before Demon, also known as 1983), he invaded the world as a songwriter for the demonic group known as Seikima-II. Since then, he has been a fixture in the consciousness of the media. In the year 5BD (also known as 1994), he won the grand prize for advertisement, appearing in commercials for Fujifilm's lens-equipped QuickSnap. His Excellency is currently working on collaborative efforts related to traditional Japanese arts.

        When he was a high school student, he presided over the "Kokugi Sumo Research Group".」を「When he was a high school student, he presided over the "Kokugi Sumo Research Group." He was a special consultant for Waseda University's sumo club. In the Demon Year 24 (also known as... 2022), he plans to reunite with his Seikima-II members and reunite for the Black Mass tour, starting this autumn.
        ©️POWER PLAY MUSIC

      • James "jchensor" Chen/ English

        James "jchensor" Chen/ English

        One of the biggest Fighting Game enthusiasts you'll ever meet, self-proclaimed Fighting Game Historian, and commentator for the Street Fighter series for over a dozen years.

      VERSUS

      In Versus, play by yourself, or duke it out with a friend. In this update we'll talk a bit about some of what you can do in this mode.

      One on One

      Play against another human player, or against the CPU. This is for players who want to relive the experience and undying charm of the arcades by playing against someone else face to face.

      Online Battle

      Supports Cross Platform Play

      Find your rival, anywhere, anytime and transcend borders and hardware. Street Fighter 6 supports cross platform play to allow an unprecedented number of players to fight together.

      • * A Capcom ID and hardware link is required. Details can be found here.
      • * In order to play this content, you must have an online internet connection.
      • * In order to play online, a PlayStation®Plus subscription is required for the PlayStation®4 and PlayStation®5 versions, while an Xbox Live Gold subscription is required for the Xbox Series X|S versions.

      Ranked Match

      Fight for League Points (LP) with other players to raise your rank in a mode where every win and loss counts. In Street Fighter 6, League Points are now earned on a per character basis!

      Casual Match

      A less stressful environment to play where your League Points are not affected. Battle against players around the world!

      EXTREME BATTLE

      A special mode that features battles with unique rules and gimmicks. This is a mode for those who want something different from the usual fights.

      Training Menu

      Training mode comes complete with comprehensive features. Practice in this mode while you wait for an online match. New functions for training mode will be revealed at a later date, so check in periodically.

      Frame Meter

      This feature displays detailed frame meters for your movements. Use this feature to learn the ins and outs of each character.

      MORE

      Reversal Settings

      Set up reversals, wake-up options, and a host of other details for your training session.

      Simple Training Settings

      Players who aren't used to setting up detailed training settings can use this feature to select presets. This is great for players who want to practice specific situations with ease!