FRAME DATA
Vitality10000
Move Name | Frame
| Recovery
| C Can be canceled by a special move, Drive Impact, Drive Rush or Super Art SA Can only be canceled by a Super Art SA2 Can only be canceled by a level 2 or 3 Super Art SA3 Can only be canceled by a level 3 Super Art or Critical Art * Can only be canceled by specific attacks | Damage | In addition to the regular combo scaling, any unique scaling that an attack has is displayed here Initial Scaling Scaling added when the first hit of the combo lands Combo Scaling Scaling added after the second hit of the combo lands Immediate Scaling Scaling added to the attack itself after the second hit of the combo lands Multiplier Scaling Scaling value that is multiplied by subsequent combo scaling values when incorporated into a combo. | Drive Gauge Increase
| Drive Gauge Decrease
| Super Art Gauge Increase | Displays the attack hitbox properties. H High level attacks that can be blocked standing or crouching M Mid level overhead attacks that must be blocked standing L Low level attacks that must be blocked crouching T Throws that cannot be blocked P Projectile attacks MP Mid-air projectile attacks that are considered to be aerial attacks | Miscellaneous | ||||
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Normal Moves | ||||||||||||||
Standing Light Punch
| 5 | 5-7 | 11 | 4 | -3 | C | 300 |
| 250 | -500 | -2000 | 300 | High | Can be rapid canceled |
Standing Light Kick
| 7 | 7-8 | 15 | -1 | -4 | C | 400 |
| 250 | -500 | -2000 | 300 | High | 2 frames of recovery added when the attack misses |
Standing Medium Punch
| 6 | 6-9 | 15 | 6 | 2 | 600 | 2000 | -3000 | -4000 | 700 | High | |||
Standing Medium Kick
| 11 | 11-14 | 19 | 3 | -3 | 700 | 2000 | -4000 | -6000 | 700 | High | |||
Standing Heavy Punch
| 15 | 15-18 | 22 | 0 | -5 | 800 | 3000 | -6000 | -8000 | 1000 | High | 3 frames of recovery added when the attack misses | ||
Standing Heavy Kick
| 10 | 10-15 | 21 | 1 | -5 | C | 900 |
| 2000 | -6000 | -8000 | 1000 | High | 4 frames of recovery added when the attack misses |
Crouching Light Punch
| 4 | 4-5 | 10 | 5 | -1 | C | 300 |
| 250 | -500 | -2000 | 300 | High | Can be rapid canceled |
Crouching Light Kick
| 5 | 5-7 | 12 | 1 | -3 | 200 |
| 250 | -500 | -2000 | 300 | Low | Can be rapid canceled | |
Crouching Medium Punch
| 7 | 7-9 | 17 | 4 | -1 | C | 600 | 1500 | -3000 | -4000 | 500 | High | 1 frames of recovery subtracted on hit | |
Crouching Medium Kick
| 9 | 9-11 | 18 | 4 | -2 | 600 |
| 2000 | -2000 | -6000 | 600 | Low | ||
Crouching Heavy Punch
| 11 | 11-14 | 21 | 1 | -5 | C | 800 | 2000 | -5000 | -8000 | 1000 | High | ||
Crouching Heavy Kick
| 11 | 11-13 | 26 | D | -12 | 900 | 3000 | -4000 | -10000 | 1000 | Low | Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown | ||
Jumping Light Punch (During a jump) | 4 | 4-10 | 3 frame(s) after landing | 300 | 500 | -1500 | -2000 | 300 | Mid | |||||
Jumping Light Kick (During a jump) | 5 | 5-14 | 3 frame(s) after landing | 300 | 500 | -1500 | -2000 | 300 | Mid | Has cross-up attack properties | ||||
Jumping Medium Punch (During a jump) | 8 | 8-12 | 3 frame(s) after landing | 700 | 1000 | -3000 | -4000 | 500 | *Mid | *Second attack is considered a high attack only when blocked | ||||
Jumping Medium Kick (During a jump) | 8 | 8-15 | 3 frame(s) after landing | 700 | 1000 | -2500 | -4000 | 500 | Mid | |||||
Jumping Heavy Punch (During a jump) | 10 | 10-15 | 3 frame(s) after landing | 800 | 2000 | -4000 | -5000 | 1000 | Mid | Produces a slam knockdown when hitting a mid-air opponent | ||||
Jumping Heavy Kick (During a jump) | 10 | 10-15 | 3 frame(s) after landing | 800 | 2000 | -4000 | -5000 | 1000 | Mid | Forces a juggle state when hitting a mid-air opponent | ||||
Unique Attacks | ||||||||||||||
Tiger Heavy Elbow
| 22 | 22-24 | 19 | 3 | -2 | 700 | 1000 | -5000 | -5000 | 500 | Mid | Adds a floor bounding effect during a mid-air hit | ||
Tiger Monolith
| 8 | 8-9, 11-15 | 25 | D | -10 | C | 800 |
| 2000 | -6000 | -8000 | 1000 | High | First attack produces a floor bound on counter or Punish Counter |
Low Step Kick
| 18 | 18-20 | 18 | 3 | -3 | 700 |
| 2000 | -4000 | -5000 | 1000 | Low | 3 frames of recovery added when the attack misses | |
High Step Kick
| 16 | 16-19 | 21 | 7 | 4 | 900 |
| 6000 | -8000 | -10000 | 1000 | High | Overall frames decreased by 3 frames when blocked | |
Middle Step Kick
| 19 | 19-21 | 23 | D | -8 | 800 | 2500 | -3000 | -8000 | 1000 | High | |||
Tiger Sting
| 16 | 16-18 | 27 | D | -12 | 1200 | 3000 | -6000 | -5000 | 1000 | High | |||
Tiger Slash
| 20 | 20-22 | 27 | -2 | -14 | C | 600 | 1500 | -5000 | -8000 | 1000 | High | Adds a floor bounding effect during a mid-air hit | |
Tiger Rise
| 18 | 18-21 | 26 | D | -10 | SA | 1000 |
| 3000 | -5000 | -8000 | 1200 | High | |
Special Moves | ||||||||||||||
M High Tiger Shot
| 16 | 42 total frames | 3 | 3 | SA3 | 700 | 1000 | -4000 | -3500 | 600 | High - Projectile | |||
H High Tiger Shot
| 12 | 42 total frames | -1 | -1 | SA3 | 700 | 1000 | -4000 | -3500 | 600 | High - Projectile | |||
OD High Tiger Shot
| 21 | 48 total frames | D | 6 | SA2 | 1000 |
| 0 | -6000 | -5000 | 600 | High - Projectile | ||
Low Tiger Shot
| 14 | 50 total frames | -3 | -7 | SA3 | 600 |
| 1000 | -2500 | -3000 | 600 | High - Projectile | ||
OD Low Tiger Shot
| 12 | 44 total frames | D | -1 | SA2 | 800 |
| 0 | -2500 | -5000 | 600 | High - Projectile | ||
L Tiger Uppercut
| 5 | 5-14 | 35+12 frame(s) after landing | D | -37 | SA3 | 1100 |
| 2000 | -4000 | -5000 | 1000 | High | Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14 |
M Tiger Uppercut
| 10 | 10-19 | 40+15 frame(s) after landing | D | -45 | SA3 | 1400 |
| 2000 | -4000 | -5000 | 1000 | High | Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 13 |
H Tiger Uppercut
| 18 | 18-27 | 40+15 frame(s) after landing | D | -45 | SA3 | 1600 |
| 3000 | -6000 | -8000 | 1300 | High | Hold down the button for over 24 frames to change its properties |
H Tiger Uppercut(Charged)
| 35 | 35-44 | 40+15 frame(s) after landing | D | -45 | SA3 | 2800 | 8000 | -10000 | -15000 | 3500 | High | Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9 and 28 - 38 | |
OD Tiger Uppercut
| 8 | 8-19 | 38+15 frame(s) after landing | D | -43 | 1600 | 0 | -5000 | 0 | 1000 | High | Completely invincible between frames 1 - 12 | ||
L Tiger Knee Crush
| 14 | 14-24 | 18 | D | -8 | 800 |
| 2000 | -4000 | -5000 | 800 | High |
| |
M Tiger Knee Crush
| 18 | 18-28 | 18 | D | -7 | 1000 |
| 2000 | -5000 | -5000 | 1000 | High |
| |
H Tiger Knee Crush
| 22 | 22-25, 30-40 | 18 | D | -5 | SA3 | 1400 | 3000 | -8000 | -8000 | 1500 | High |
| |
OD Tiger Knee Crush
| 19 | 19-21, 26-36 | 18 | D | -2 | SA2 | 1600 |
| 0 | -7000 | -6000 | 1200 | High |
|
L Tiger Nexus
| 17 | 17-19 | 23 | 2 | -5 | SA3 | 500 |
| 2000 | -3000 | -5000 | 500 | High | Can transition to Mighty Tiger, Greedy Tiger and Nova Tiger between frames 25 - 28 |
M Tiger Nexus
| 20 | 20-22 | 23 | 2 | -5 | SA3 | 500 |
| 2000 | -3000 | -5000 | 500 | High | Can transition to Mighty Tiger, Greedy Tiger and Nova Tiger between frames 28 - 31 |
H Tiger Nexus
| 28 | 28-30, 32-35 | 20 | 4 | -3 | SA3 | 500 | 3000 | -4000 | -10000 | 700 | High | Recovery increased by 2 frames on Perfect Parry | |
OD Tiger Nexus
| 23 | 23-25, 27-30 | 20 | 4 | -3 | SA2 | 500 | 0 | -4000 | -10000 | 700 | High | Recovery increased by 2 frames on Perfect Parry | |
Mighty Tiger (During Tiger Nexus) | 15 | 15-17 | 22 | 3 | -5 | SA3 | 800 |
| 2000 | -2000 | -5000 | 600 | Mid | Adds a floor bounding effect during a mid-air hit |
OD Mighty Tiger (During OD Tiger Nexus) | 15 | 15-17 | 22 | 3 | -5 | SA2 | 800 |
| 0 | -2000 | -5000 | 600 | Mid | Adds a floor bounding effect during a mid-air hit |
Greedy Tiger (During Tiger Nexus) | 17 | 17-19 | 17 | D | 4 | SA3 | 1000 |
| 3000 | -6000 | -5000 | 600 | High | 2 frames of recovery added when the attack misses |
OD Greedy Tiger (During OD Tiger Nexus) | 17 | 17-19 | 17 | D | 4 | SA2 | 1000 |
| 0 | -6000 | -5000 | 600 | High | 2 frames of recovery added when the attack misses |
Nova Tiger (During Tiger Nexus) | 21 | 21-23 | 19 | D | 2 | SA3 | 800 |
| 2000 | -3000 | -5000 | 600 | High | |
OD Nova Tiger (During OD Tiger Nexus) | 21 | 21-23 | 19 | D | 2 | SA2 | 800 |
| 0 | -3000 | -5000 | 600 | High | |
Super Arts | ||||||||||||||
SA1 Tiger Cannon
| 13 | 109 total frames | D | -31 | 2200 | 0 | -2500 | -5000 | 0 | High - Projectile | Invincible to strikes and throws on frames 1 - 13 | |||
SA2 Savage Tiger
| 10 | 10-14 | 73 | -58 | 500 | 0 | -5000 | -2000 | 0 | High | Completely invincible on frames 1 - 14 | |||
SA2 Savage Tiger Raid (During Savage Tiger)(入力なし) | D | 2500 | 0 | -8000 | 0 | High | Minimum guaranteed damage is set to 40% | |||||||
SA2 Savage Tiger Zenith (During Savage Tiger) | D | 1200 |
| 0 | -8000 | 0 | High | Minimum guaranteed damage is set to 40% | ||||||
SA2 Savage Tiger Pendulum (During Savage Tiger) | D | 2200 | 0 | -8000 | 0 | High | Minimum guaranteed damage is set to 40% | |||||||
SA2 Savage Tiger Stomp (During Savage Tiger) | D | 2200 | 0 | -8000 | 0 | High | Minimum guaranteed damage is set to 40% | |||||||
SA3 Tiger Vanquisher
| 12 | 12-15 | 67 | D | -51 | 4000 | 0 | -7500 | -15000 | 0 | High | Completely invincible between frames 1 - 15 | ||
CA Tiger Vanquisher
| 12 | 12-15 | 67 | D | -51 | 4500 | 0 | -10000 | -20000 | 0 | High | Completely invincible between frames 1 - 15 | ||
Throws | ||||||||||||||
Tiger Hang (When near opponent) | 5 | 5-7 | 23 | D | 1200 |
| 2000 | 0 | -10000 | 2000 | Throw | Properties change to the following when the attack lands as a Punish Counter: | ||
Tiger Carry (When near opponent) | 5 | 5-7 | 23 | D | 1200 |
| 2000 | 0 | -10000 | 2000 | Throw | Properties change to the following when the attack lands as a Punish Counter: | ||
Common Moves | ||||||||||||||
Forward Dash | 23 total frames | 0 | 0 | 0 | 0 | 0 | ||||||||
Backward Dash | 23 total frames | 0 | 0 | 0 | 0 | 0 | Invincible to throws between frames 1 - 15 | |||||||
Drive Impact: Tiger Punishment
| 26 | 26-27 | 35 | D | -3 | 800 |
| 0 | -5000 | -15000 | 0 | High | Super Armor for 2 attacks between frames 1 - 27 | |
Drive Reversal (while blocking): Tiger Twin Babel (When blocking or during a successful Drive Parry) | 20 | 20-22 | 26 | D | -6 | 500 | 0 | 0 | 0 | 0 | High | Recoverable damage | ||
Drive Reversal (while recovering): Tiger Twin Babel (During knockdown recovery) | 18 | 18-20 | 26 | D | -6 | 500 | 0 | 0 | 0 | 0 | High | Recoverable damage | ||
Drive Parry
| 1 | [*2] 1-12 | 33 | *1 | 0 | 0 | 0 | 0 | 0 | *1 Can be canceled from the 4th frame via Drive Rush | ||||
Perfect Parry (strike) Block Direction | 1 |
| 1 | 0 |
| Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame. (For high and overhead attacks, the player must press the direction away from the opponent. For low attacks, down and back) | ||||||||
Perfect Parry (projectile)
| 1 |
| 10 | 0 |
| Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame | ||||||||
Parry Drive Rush (During a Drive Parry) | 45 total frames | * | 0 |
| 0 | 0 | 0 | 0 | Screen freeze occurs until the 10th frame | |||||
Cancel Drive Rush (While connecting with a special-cancelable move) | 46 total frames | * | 0 |
| 0 | 0 | 0 | 0 | Screen freeze occurs until the 9th frame |