sagat

FRAME DATA

SAGAT

Vitality10000

Move NameFrame
  • Start-up
  • 'The value listed here is what frame the attack hitbox will come out when the attack is performed.

    Ex.
    If the value is 10-12, then the attack hitbox will be active from frames 10-12.
  • Recovery
Recovery
  • Hit
  • Block
C
Can be canceled by a special move, Drive Impact, Drive Rush or Super Art

SA
Can only be canceled by a Super Art

SA2
Can only be canceled by a level 2 or 3 Super Art

SA3
Can only be canceled by a level 3 Super Art or Critical Art

*
Can only be canceled by specific attacks

Damage

In addition to the regular combo scaling, any unique scaling that an attack has is displayed here

Initial Scaling
Scaling added when the first hit of the combo lands

Combo Scaling
Scaling added after the second hit of the combo lands

Immediate Scaling
Scaling added to the attack itself after the second hit of the combo lands

Multiplier Scaling
Scaling value that is multiplied by subsequent combo scaling values when incorporated into a combo.
Drive Gauge Increase
  • Amount of Drive Gauge recovered by the attacker when the attack hits
Drive Gauge Decrease
  • Amount of Drive Gauge lost by the defender when blocking
  • Amount of Drive Gauge lost by the defender on a Punish Counter
Super Art Gauge Increase
Displays the attack hitbox properties.

H
High level attacks that can be blocked standing or crouching

M
Mid level overhead attacks that must be blocked standing

L
Low level attacks that must be blocked crouching

T
Throws that cannot be blocked

P
Projectile attacks

MP
Mid-air projectile attacks that are considered to be aerial attacks
Miscellaneous
Normal Moves
Standing Light Punch

L

5

5-7

114-3C300
  • Starter scaling 20%
250-500-2000300High

Can be rapid canceled

Standing Light Kick

L

7

7-8

15-1-4C400
  • Starter scaling 20%
250-500-2000300High

2 frames of recovery added when the attack misses

Standing Medium Punch

M

6

6-9

1562600
    2000-3000-4000700High

    Standing Medium Kick

    M

    11

    11-14

    193-3700
      2000-4000-6000700High

      Standing Heavy Punch

      H

      15

      15-18

      220-5800
        3000-6000-80001000High

        3 frames of recovery added when the attack misses

        Standing Heavy Kick

        H

        10

        10-15

        211-5C900
        • Starter scaling 20%
        2000-6000-80001000High

        4 frames of recovery added when the attack misses
        Forces the opponent into a standing position

        Crouching Light Punch

        L

        4

        4-5

        105-1C300
        • Starter scaling 20%
        250-500-2000300High

        Can be rapid canceled

        Crouching Light Kick

        L

        5

        5-7

        121-3200
        • Starter scaling 20%
        250-500-2000300Low

        Can be rapid canceled

        Crouching Medium Punch

        M

        7

        7-9

        174-1C600
          1500-3000-4000500High

          1 frames of recovery subtracted on hit

          Crouching Medium Kick

          M

          9

          9-11

          184-2600
          • Starter scaling 20%
          2000-2000-6000600Low

          Crouching Heavy Punch

          H

          11

          11-14

          211-5C800
            2000-5000-80001000High

            Crouching Heavy Kick

            H

            11

            11-13

            26D-12900
              3000-4000-100001000Low

              Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

              Jumping Light Punch

              (During a jump) L

              4

              4-10

              3 frame(s) after landing300
                500-1500-2000300Mid

                Jumping Light Kick

                (During a jump) L

                5

                5-14

                3 frame(s) after landing300
                  500-1500-2000300Mid

                  Has cross-up attack properties

                  Jumping Medium Punch

                  (During a jump) M

                  8

                  8-12

                  3 frame(s) after landing700
                    1000-3000-4000500*Mid

                    *Second attack is considered a high attack only when blocked
                    Forces a juggle state when hitting a mid-air opponent

                    Jumping Medium Kick

                    (During a jump) M

                    8

                    8-15

                    3 frame(s) after landing700
                      1000-2500-4000500Mid

                      Jumping Heavy Punch

                      (During a jump) H

                      10

                      10-15

                      3 frame(s) after landing800
                        2000-4000-50001000Mid

                        Produces a slam knockdown when hitting a mid-air opponent

                        Jumping Heavy Kick

                        (During a jump) H

                        10

                        10-15

                        3 frame(s) after landing800
                          2000-4000-50001000Mid

                          Forces a juggle state when hitting a mid-air opponent

                          Unique Attacks
                          Tiger Heavy Elbow

                          M

                          22

                          22-24

                          193-2700
                            1000-5000-5000500Mid

                            Adds a floor bounding effect during a mid-air hit

                            Tiger Monolith

                            H

                            8
                            8-9, 11-15
                            25D-10C800
                            • Starter scaling 10%
                            2000-6000-80001000High

                            First attack produces a floor bound on counter or Punish Counter

                            Low Step Kick

                            L

                            18

                            18-20

                            183-3700
                            • Starter scaling 30%
                            2000-4000-50001000Low

                            3 frames of recovery added when the attack misses

                            High Step Kick

                            H

                            16

                            16-19

                            2174900
                            • Starter scaling 10%
                            • Combo scaling 15%
                            6000-8000-100001000High

                            Overall frames decreased by 3 frames when blocked
                            Adds +21 frames of advantage on a Punish Counter

                            Middle Step Kick

                            MH

                            19

                            19-21

                            23D-8800
                              2500-3000-80001000High

                              Tiger Sting

                              HH

                              16

                              16-18

                              27D-121200
                                3000-6000-50001000High

                                Tiger Slash

                                MH

                                20

                                20-22

                                27-2-14C600
                                  1500-5000-80001000High

                                  Adds a floor bounding effect during a mid-air hit

                                  Tiger Rise

                                  MH

                                  18

                                  18-21

                                  26D-10SA1000
                                  • Starter scaling 30%
                                  3000-5000-80001200High

                                  Special Moves
                                  M High Tiger Shot

                                  M

                                  1642 total frames33SA3700
                                    1000-4000-3500600High - Projectile

                                    H High Tiger Shot

                                    H

                                    1242 total frames-1-1SA3700
                                      1000-4000-3500600High - Projectile

                                      OD High Tiger Shot

                                      MH

                                      2148 total framesD6SA21000
                                      • Starter scaling 20%
                                      • Combo scaling 20%
                                      0-6000-5000600High - Projectile

                                      Low Tiger Shot

                                      L

                                      1450 total frames-3-7SA3600
                                      • Combo scaling 20%
                                      1000-2500-3000600High - Projectile

                                      OD Low Tiger Shot

                                      1244 total framesD-1SA2800
                                      • Starter scaling 20%
                                      • Combo scaling 20%
                                      0-2500-5000600High - Projectile

                                      L Tiger Uppercut

                                      L

                                      5

                                      5-14

                                      35+12 frame(s) after landingD-37SA31100
                                      • Starter scaling 30%
                                      2000-4000-50001000High

                                      Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14
                                      Considered airborne from frames 9 - 49

                                      M Tiger Uppercut

                                      M

                                      10

                                      10-19

                                      40+15 frame(s) after landingD-45SA31400
                                      • Starter scaling 20%
                                      2000-4000-50001000High

                                      Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 13
                                      Considered airborne from frames 14 - 59

                                      H Tiger Uppercut

                                      H

                                      18

                                      18-27

                                      40+15 frame(s) after landingD-45SA31600
                                      • Starter scaling 10%
                                      3000-6000-80001300High

                                      Hold down the button for over 24 frames to change its properties
                                      Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 21
                                      Considered airborne from frames 22 - 67

                                      H Tiger Uppercut(Charged)

                                      Hold H

                                      35

                                      35-44

                                      40+15 frame(s) after landingD-45SA32800
                                        8000-10000-150003500High

                                        Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9 and 28 - 38
                                        Considered airborne from frames 39 - 84

                                        OD Tiger Uppercut

                                        8

                                        8-19

                                        38+15 frame(s) after landingD-431600
                                          0-500001000High

                                          Completely invincible between frames 1 - 12
                                          Considered airborne from frames 13 - 57

                                          L Tiger Knee Crush

                                          L

                                          14

                                          14-24

                                          18D-8800
                                          • Starter scaling 20%
                                          2000-4000-5000800High


                                          Considered airborne from frames 13 - 27
                                          Recovery added by 3 frames on super armor hit

                                          M Tiger Knee Crush

                                          M

                                          18

                                          18-28

                                          18D-71000
                                          • Starter scaling 20%
                                          2000-5000-50001000High


                                          Considered airborne from frames 16 - 31
                                          Recovery added by 3 frames on super armor hit

                                          H Tiger Knee Crush

                                          H

                                          22
                                          22-25, 30-40
                                          18D-5SA31400
                                            3000-8000-80001500High


                                            Considered airborne from frames 24 - 43
                                            Damage changed to 1300 and blowback time is increased when hitting the attack in a specific location between the 3rd and 4th active frame of the first attack.

                                            OD Tiger Knee Crush

                                            19
                                            19-21, 26-36
                                            18D-2SA21600
                                            • Starter scaling 30%
                                            • Combo scaling 20%
                                            0-7000-60001200High


                                            Considered airborne from frames 21 - 38
                                            Blowback time increased when hitting from close range

                                            L Tiger Nexus

                                            L

                                            17

                                            17-19

                                            232-5SA3500
                                            • Starter scaling 20%
                                            2000-3000-5000500High

                                            Can transition to Mighty Tiger, Greedy Tiger and Nova Tiger between frames 25 - 28
                                            Forces a juggle state when the attack lands as a counter or Punish Counter.

                                            M Tiger Nexus

                                            M

                                            20

                                            20-22

                                            232-5SA3500
                                            • Starter scaling 20%
                                            2000-3000-5000500High

                                            Can transition to Mighty Tiger, Greedy Tiger and Nova Tiger between frames 28 - 31
                                            Forces a juggle state when the attack lands as a counter or Punish Counter.

                                            H Tiger Nexus

                                            H

                                            28
                                            28-30, 32-35
                                            204-3SA3500
                                              3000-4000-10000700High

                                              Recovery increased by 2 frames on Perfect Parry
                                              Can transition to Mighty Tiger, Greedy Tiger and Nova Tiger between frames 38 - 41

                                              OD Tiger Nexus

                                              23
                                              23-25, 27-30
                                              204-3SA2500
                                                0-4000-10000700High

                                                Recovery increased by 2 frames on Perfect Parry
                                                Can transition to Mighty Tiger, Greedy Tiger and Nova Tiger between frames 33 - 36

                                                Mighty Tiger

                                                (During Tiger Nexus) L

                                                15

                                                15-17

                                                223-5SA3800
                                                • Starter scaling 20%
                                                2000-2000-5000600Mid

                                                Adds a floor bounding effect during a mid-air hit

                                                OD Mighty Tiger

                                                (During OD Tiger Nexus) L

                                                15

                                                15-17

                                                223-5SA2800
                                                • Starter scaling 20%
                                                0-2000-5000600Mid

                                                Adds a floor bounding effect during a mid-air hit

                                                Greedy Tiger

                                                (During Tiger Nexus) M

                                                17

                                                17-19

                                                17D4SA31000
                                                • Combo scaling 20%
                                                3000-6000-5000600High

                                                2 frames of recovery added when the attack misses

                                                OD Greedy Tiger

                                                (During OD Tiger Nexus) M

                                                17

                                                17-19

                                                17D4SA21000
                                                • Combo scaling 20%
                                                0-6000-5000600High

                                                2 frames of recovery added when the attack misses

                                                Nova Tiger

                                                (During Tiger Nexus) H

                                                21

                                                21-23

                                                19D2SA3800
                                                • Combo scaling 20%
                                                2000-3000-5000600High

                                                OD Nova Tiger

                                                (During OD Tiger Nexus) H

                                                21

                                                21-23

                                                19D2SA2800
                                                • Combo scaling 20%
                                                0-3000-5000600High

                                                Super Arts
                                                SA1 Tiger Cannon

                                                13109 total framesD-312200
                                                  0-2500-50000High - Projectile

                                                  Invincible to strikes and throws on frames 1 - 13
                                                  Values do not change on counter or Punish Counter
                                                  Minimum guaranteed damage is set to 30%

                                                  SA2 Savage Tiger

                                                  10

                                                  10-14

                                                  73-58500
                                                    0-5000-20000High

                                                    Completely invincible on frames 1 - 14
                                                    Minimum guaranteed damage is set to 40%
                                                    Values do not change on counter or Punish Counter

                                                    Pressing a direction on frame 76 after the attack hits produces a different follow-up attack:
                                                    Neutral - Savage Tiger Raid
                                                    Forward - Savage Tiger Zenith
                                                    Back - Savage Tiger Pendulum
                                                    Down - Savage Tiger Stomp

                                                    SA2 Savage Tiger Raid

                                                    (During Savage Tiger)(入力なし)

                                                    D2500
                                                      0-80000High

                                                      Minimum guaranteed damage is set to 40%
                                                      Values do not change on counter or Punish Counter

                                                      SA2 Savage Tiger Zenith

                                                      (During Savage Tiger)

                                                      D1200
                                                      • Starter scaling 50%
                                                      • Combo scaling 40%
                                                      0-80000High

                                                      Minimum guaranteed damage is set to 40%
                                                      Values do not change on counter or Punish Counter

                                                      SA2 Savage Tiger Pendulum

                                                      (During Savage Tiger)

                                                      D2200
                                                        0-80000High

                                                        Minimum guaranteed damage is set to 40%
                                                        Values do not change on counter or Punish Counter

                                                        SA2 Savage Tiger Stomp

                                                        (During Savage Tiger)

                                                        D2200
                                                          0-80000High

                                                          Minimum guaranteed damage is set to 40%
                                                          Values do not change on counter or Punish Counter

                                                          SA3 Tiger Vanquisher

                                                          12

                                                          12-15

                                                          67D-514000
                                                            0-7500-150000High

                                                            Completely invincible between frames 1 - 15
                                                            The minimum guaranteed damage is 50%
                                                            Values do not change when the attack lands as a counter or Punish Counter
                                                            * Can only be canceled into from special moves

                                                            CA Tiger Vanquisher

                                                            12

                                                            12-15

                                                            67D-514500
                                                              0-10000-200000High

                                                              Completely invincible between frames 1 - 15
                                                              The minimum guaranteed damage is 50%
                                                              Values do not change when the attack lands as a counter or Punish Counter
                                                              * Can only be canceled into from special moves

                                                              Throws
                                                              Tiger Hang

                                                              (When near opponent) LL

                                                              5

                                                              5-7

                                                              23D1200
                                                              • Immediate scaling 20%
                                                              20000-100002000Throw

                                                              Properties change to the following when the attack lands as a Punish Counter:
                                                              - Deals 2040 damage
                                                              - Super Art gauge increases by 4000
                                                              - Forces a hard knockdown

                                                              Tiger Carry

                                                              (When near opponent) LL

                                                              5

                                                              5-7

                                                              23D1200
                                                              • Immediate scaling 20%
                                                              20000-100002000Throw

                                                              Properties change to the following when the attack lands as a Punish Counter:
                                                              - Deals 2040 damage
                                                              - Super Art gauge increases by 4000
                                                              - Forces a hard knockdown

                                                              Common Moves
                                                              Forward Dash

                                                              23 total frames0
                                                                0000

                                                                Backward Dash

                                                                23 total frames0
                                                                  0000

                                                                  Invincible to throws between frames 1 - 15

                                                                  Drive Impact: Tiger Punishment

                                                                  HH

                                                                  26

                                                                  26-27

                                                                  35D-3800
                                                                  • Starter scaling 20%
                                                                  0-5000-150000High

                                                                  Super Armor for 2 attacks between frames 1 - 27
                                                                  Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wall
                                                                  On Punish Counter or after a successful hit after Super Armor absorbs a hit, the following properties change:
                                                                  - Produces a crumple stun if the opponent is standing on the ground
                                                                  - Juggle state time is increased if the opponent is in the air
                                                                  - Super Art gauge increases by 3000

                                                                  Drive Reversal (while blocking): Tiger Twin Babel

                                                                  (When blocking or during a successful Drive Parry) HH

                                                                  20

                                                                  20-22

                                                                  26D-6500
                                                                    0000High

                                                                    Recoverable damage
                                                                    Completely invincible between frames 1 - 22
                                                                    5 frames of recovery added on hit

                                                                    Drive Reversal (while recovering): Tiger Twin Babel

                                                                    (During knockdown recovery) HH

                                                                    18

                                                                    18-20

                                                                    26D-6500
                                                                      0000High

                                                                      Recoverable damage
                                                                      Completely invincible between frames 1 - 20
                                                                      5 frames of recovery added on hit

                                                                      Drive Parry

                                                                      MM

                                                                      1

                                                                      [*2] 1-12

                                                                      33*10
                                                                        0000

                                                                        *1 Can be canceled from the 4th frame via Drive Rush
                                                                        *2 Parry hitbox is extended for as long as the buttons are held
                                                                        Only blocks can be performed during the recovery period
                                                                        Always in Punish Counter state during execution

                                                                        Perfect Parry (strike)

                                                                        Block Direction MM

                                                                        1

                                                                         

                                                                        1  0
                                                                        • Starter scaling 50%
                                                                            

                                                                        Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame. (For high and overhead attacks, the player must press the direction away from the opponent. For low attacks, down and back)
                                                                        If no direction is inputted the result will be a regular parry with an additional Drive increase of 3000.
                                                                        Fully invincible for 5 frames once recovery is over (invincibility not granted if you continue the parry)
                                                                        The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished

                                                                        Perfect Parry (projectile)

                                                                        MM

                                                                        1

                                                                         

                                                                        10  0
                                                                        • Starter scaling 50%
                                                                            

                                                                        Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame
                                                                        No screen freeze occurs
                                                                        The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished

                                                                        Parry Drive Rush

                                                                        (During a Drive Parry)

                                                                        45 total frames*0
                                                                        • Multiplier scaling 15%
                                                                        0000

                                                                        Screen freeze occurs until the 10th frame
                                                                        * Can be canceled into an attack on the 9th frame of the move
                                                                        Can be canceled into actions other than a parry from the 24th frame

                                                                        Cancel Drive Rush

                                                                        (While connecting with a special-cancelable move)

                                                                        46 total frames*0
                                                                        • Multiplier scaling 15%
                                                                        0000

                                                                        Screen freeze occurs until the 9th frame
                                                                        * Can be canceled into an attack from the 10th frame of the move
                                                                        Can be canceled into actions other than a parry from the 25th frame